Custom
Compiler/runtime
The in-game language pipeline was built rather than embedded from a generic visual scripting tool.
Modular
Robot architecture
Components exposed controlled capabilities to the player's program.
3D physics
Simulation
Code affected robots operating in a real-time physical environment.
Steam
Public release
The product was packaged and released beyond an internal prototype.
CONTROLLED EVENT FLOW
01
The player assembles a robot from supported modular components.
02
The available hardware determines which sensors, outputs or interfaces the program can use.
03
The player writes assembly code in the in-game editor.
04
The compiler tokenises and parses the source while retaining line-level diagnostics.